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Eve online optimal range vs fall off

WebOct 10, 2011 · Optimal and falloff are ranges where you have a certain probability to hit a stationary target. Optimal is 100%, + falloff is 50% chance to hit a stationary target. In … WebJul 15, 2008 · Beyond optimal range, your chance to hit is reduced by both tracking and fall off. As has been stated before, at optimal + fall off, your chance to hit is reduced to 50% less than it would be if tracking was the only factor. At optimal + 2x fall off, your chance to hit is very low: 6.25% to be specific.

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WebAccording to the in-game description of Falloff it says "Outside of the optimal range, at a distance between 0 and 2 times the accuracy faloff, weapon damage and module effects gradually diminish to 0." Does this mean that at 100% of Accuracy falloff, max damage possible for a hit is 50%, and at 200% Accuracy faloff max possible damage is 0? WebApr 19, 2024 · So for a stationary target, being at 19km or less of it will give you optimal damage. For a moving target, you will probably get the optimal damage at 19km, since if the enemy is closer your turrets will have a hard time tracking them. Have a look at Eve Uni’s Turret Mechanics for a more in depth explanation of EVE gunnery. 2 Likes mkk international https://sarahkhider.com

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WebAccuracy falloff tells you how far away your weapon can be from optimal range and still have at least a 50% chance of hitting the enemy. So, if your weapon's optimal range is … WebOptimal range bonus VS falloff range bonus drugs and implants; Falloff bonuses are much weaker and need buffing Sooth sayer and frentix are drugs for improving weapon range. They offer bonus to falloff (sooth … WebOct 8, 2012 · within optimal = super awesome hits unless you cannot track the target takes your optimal then add your falloff = hits, but not as good if your optimal is 10km and … mkk+k of chief pnp

[Mechanics Discussion] How does FallOff work? : r/echoes - Reddit

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Eve online optimal range vs fall off

[Mechanics Discussion] How does FallOff work? : r/echoes - Reddit

WebSep 24, 2007 · You will hit a stationary target up to your optimal range with little problem. At optimal + fall off, you'll have a 50% chance to hit. At optimal + double fall off, you'll … WebThe larger circle is the (optimal + falloff) range (in this case, around 13km). There is an explanation of how the optimal and falloff ranges work here. TLDR: Your chance to hit drops to around 50% when an unmoving …

Eve online optimal range vs fall off

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WebOct 14, 2011 · concept shotguns (short range arties...) 1. Increase base damage by 50% 2. Decrease rate of fire by 30% 3. Increase falloff by 50% 4. increase tracking by 37.5% railguns: Concept long range auto cannons 1. Increase base damage by 15% 2. Increase rate of fire by 15% 3. decrease activation cost by 40% 4. increase falloff by 50% 5. … WebSep 20, 2012 · And since the range bonuses/penalties of projectile ammo is specific to optimal and doesn't affect falloff, if you're running autocannons don't bother with the mid- or long-range standard ammos. Stick to EMP, PP, and Fusion for maximal damage with minimal range penalty. (T2 ammos are situational.)

WebNov 1, 2007 · Effective range is defined to be optimal + 50% fall-off, which gives 85% of dmg; I have taken into account how reloading times affect the DPS in effective ROF. This is to make this comparison balanced. I can't seem to make the tables work properly in forums, the formatting goes always totally awry, so here's a link: Medium turrets, short range ammo Webthere is no penalty for being at shorter range than optimal. however your guns may not be able to track the target at shorter range because targets at shorter range are likely to have...

WebOptimal and falloff do two different things. Optimal is the range where you can project full damage (as long as you can track) to. Falloff is the range where damage drops down to 50%. If you add one more falloff range to this, you'll … WebJun 27, 2007 · falloff vs optimal range » Click here to find additional results for this topic using Google Monitor this thread via RSS [?]

WebFeb 2, 2024 · it has falloff bonuses and its a 1000+ dps ship but most of its damage will be applied well beyond optimal up to about 80-90km in fact it often applies better damage in falloff because optimal range is too close to track well you just gotta get a feel for the ship and see what works for you

WebAssuming you're in optimal (you should be with rails), your chance to hit is 0.5 0.208 =86.6% That's a fair chance, but that's deceiving because of the set-up. Fast tackle frigates will orbit as close as possible, and probably reach much higher than 0.33 angular velocity if they can get into orbit. mkk meaning in textWebNov 17, 2007 · Optimal Range = 10km Fall off = 5km From 0km - 10km, zero penalty to hit based on range. From 10.01km - 15km, 50% penalty to hit based on range. With the 0-10km range you are at or under your optimal range. with the 10.01km-15km range you are above optimal but under optimal + falloff. in hart protocol digital signal overlayed onWebFalloff is an additional range beyond your optimal range at which you can still reasonably hit the target, but start taking penalties to accuracy. Once you're at the edge of your falloff range, it is a rule of thumb that your dps … in harry potter which twin diedinharvest californiaWebNov 12, 2024 · Fall off range is only on the further end of optimal. If you’re flying closer than your optimal range your turrets may get problems with tracking as moving objects that fly close to you can have a much higher angular velocity than objects moving at the same speed further away of you. in harry potter was snape in love lily potterWebNov 16, 2007 · Optimal Range = 10km Fall off = 5km From 0km - 10km, zero penalty to hit based on range. From 10.01km - 15km, 50% penalty to hit based on range. With the 0-10km range you are at or under your optimal range. with the 10.01km-15km range you are above optimal but under optimal + falloff. Kravick Drasari: Posted - 2007.11.16 21:54:00 - mk kitchen small strainer with handleWebAccording to the in-game description of Falloff it says "Outside of the optimal range, at a distance between 0 and 2 times the accuracy faloff, weapon damage and module effects … in harry potter who does hermione marry